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Making a Simple Scene

  • Janine Suvak
Chapter

Abstract

So far you’ve set up your game development environment, and now have a familiarity with programming basics, your scripting tool MonoDevelop, and the Unity Scripting Reference. This chapter’s focus is on your primary game development tool, Unity, and how to create and manage the fundamental parts that make up a rudimentary game scene.

Keywords

Game Development Mesh Filter Game Element Transform Component Audio Source 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Janine Suvak 2014

Authors and Affiliations

  • Janine Suvak
    • 1
  1. 1.DubaiUAE

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