Drone Grid Case Study: The User Interface

  • Robert Chin


This chapter will cover the user interface for our Drone Grid case study game. The Main Menu System is covered first, which allows the player to choose between a new game, continuing an old game, or viewing the high score table. Next, the creation of the high score table is covered, including the class that is used to implement it. The high score entry menu is then discussed with the class that is used to implement that menu system. Finally, a hands-on example is given to demonstrate these user interfaces.


Game State Menu Item Main Menu Empty Slot Vector3 Scale 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Robert Chin 2014

Authors and Affiliations

  • Robert Chin
    • 1
  1. 1.VAUS

Personalised recommendations