Advertisement

Storing and Recalling Game Data

  • Arjan Egges
Chapter

Abstract

Many games consist of different levels. Especially in casual games such as puzzles and maze games, a game may have several hundreds of levels. Until now, your games have relied on randomness to keep the gameplay interesting. Although randomness is a powerful tool to achieve replayability, in a lot of cases game designers want more control over how a game progresses. This control is generally achieved by designing levels. Each level is its own game world in which the player has to achieve some sort of objective.

Keywords

Local Storage Level Information Game World Animal Class Break Instruction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Arjan Egges 2014

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.UtrechtThe Netherlands

Personalised recommendations