Advertisement

Game Project: The Villager RPG

  • Brad Manderscheid
Chapter

Abstract

In this chapter, a turn-based RPG game will be built using the lessons learned in this book. The goal for this game is to use RPG-like battle patterns to create a level-based game that can be deployed and scaled across multiple devices. The skills you have already acquired from earlier in this book will be used throughout this chapter, and a few new techniques will be introduced including creating custom events and saving the player’s progress using local storage.

Keywords

Local Storage Custom Event Game Class Game Data Display Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Brad Manderscheid 2014

Authors and Affiliations

  • Brad Manderscheid
    • 1
  1. 1.WIUS

Personalised recommendations