Game Project: The Villager RPG

  • Brad Manderscheid


In this chapter, a turn-based RPG game will be built using the lessons learned in this book. The goal for this game is to use RPG-like battle patterns to create a level-based game that can be deployed and scaled across multiple devices. The skills you have already acquired from earlier in this book will be used throughout this chapter, and a few new techniques will be introduced including creating custom events and saving the player’s progress using local storage.


Local Storage Custom Event Game Class Game Data Display Object 
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Copyright information

© Brad Manderscheid 2014

Authors and Affiliations

  • Brad Manderscheid
    • 1
  1. 1.WIUS

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