Game Project: Space Hero

  • Brad Manderscheid


In this chapter, a high action, space shooter game will be built by using the same state machine built in Chapter 10. A few new game development techniques will be introduced as well, including object pooling, time-based animation, and pixel-perfect collision detection.


Main Menu Game Class Check Function Game Property Game Event 
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Copyright information

© Brad Manderscheid 2014

Authors and Affiliations

  • Brad Manderscheid
    • 1
  1. 1.WIUS

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