Abstract
This book is about making 2D games using the Unity engine. It will focus not only on the central concepts critical to 2D games, such as 2D space and projections, but also on the practical workflow that can be followed in Unity for creating 2D games. I use the term 2D game (two-dimensional game) to mean any game that principally relies on only 2D coordinates. Famous 2D games include Tetris, Super Mario Brothers, Angry Birds, and many more.
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© 2013 Alan Thorn
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Thorn, A. (2013). Unity Basics for 2D Games. In: Learn Unity for 2D Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6230-5_1
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DOI: https://doi.org/10.1007/978-1-4302-6230-5_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6229-9
Online ISBN: 978-1-4302-6230-5
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