Abstract
In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. That sounds a bit like Core Graphics and Core Animation, so what’s new here? Well, unlike Core Graphics (which is focused on drawing graphics using a painter’s model) or Core Animation (which is focused on animating attributes of GUI elements), Sprite Kit is focused on a different area entirely: video games! Sprite Kit is built on top of OpenGL, a technology present in many computing platforms that allows modern graphics hardware to write graphics bitmaps into a video buffer at incredible speeds. With Sprite Kit, you get the great performance characteristics of OpenGL, but without needing to dig into the depths of OpenGL coding.
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© 2014 Jack Nutting
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Nutting, J., Olsson, F., Mark, D., LaMarche, J. (2014). Getting Started with Sprite Kit. In: Beginning iOS 7 Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6023-3_17
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DOI: https://doi.org/10.1007/978-1-4302-6023-3_17
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6022-6
Online ISBN: 978-1-4302-6023-3
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