Application Management

  • Adam Dawes


This chapter covers a subject area that may be a little less exciting than some of the other game-related areas we have worked through, but it is still important to understand: application management. Specifically, it is important to understand how to deal with the application life cycle (launching, moving to the background, and closing) and how to handle the screen resizing (either due to an orientation change or, in Windows 8, due to the application being “snapped” to the edge of the screen).


Window Size Projection Matrix Game State Visual Studio Event Handler 
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Copyright information

© Adam Dawes 2013

Authors and Affiliations

  • Adam Dawes
    • 1
  1. 1.LondonUK

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