Abstract
Cameras are an obvious tool for photographers and filmmakers. They enable the artist to capture the living world around them by using position and settings which control the capture of light to create a representation of their chosen scene. Video games are no different.
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© 2013 Bruce Sutherland
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Sutherland, B. (2013). Virtual Cameras. In: Beginning Android C++ Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5831-5_8
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DOI: https://doi.org/10.1007/978-1-4302-5831-5_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5830-8
Online ISBN: 978-1-4302-5831-5
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