Abstract
A key part of almost every game is having the ability to detect and react to collisions between different objects. Even when going back to look at classic games such as Pong or Space Invaders we can see that collisions have been integral to the gameplay experience.
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© 2013 Bruce Sutherland
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Sutherland, B. (2013). Building Game Levels with Collision. In: Beginning Android C++ Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5831-5_7
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DOI: https://doi.org/10.1007/978-1-4302-5831-5_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5830-8
Online ISBN: 978-1-4302-5831-5
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