Game Entities

  • Bruce Sutherland


All games are made up of different objects and the way that these objects behave. Pac-Man has objects such as Pac-Man himself, the ghosts, pac-dots, power pellets, and walls. Each of these objects has a different behavior. Pac-Man responds to the player's input and can change from being the prey to being the predator by eating a power pellet. This changes the behavior of the ghosts, who are placed into a state where they run away from the player.


Simple Game Game World Euler Integration Player Object Transform Class 

Copyright information

© Bruce Sutherland 2013

Authors and Affiliations

  • Bruce Sutherland
    • 1
  1. 1.VICAustralia

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