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Game Entities

  • Bruce Sutherland
Chapter

Abstract

All games are made up of different objects and the way that these objects behave. Pac-Man has objects such as Pac-Man himself, the ghosts, pac-dots, power pellets, and walls. Each of these objects has a different behavior. Pac-Man responds to the player's input and can change from being the prey to being the predator by eating a power pellet. This changes the behavior of the ghosts, who are placed into a state where they run away from the player.

Keywords

Simple Game Game World Euler Integration Player Object Transform Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Bruce Sutherland 2013

Authors and Affiliations

  • Bruce Sutherland
    • 1
  1. 1.VICAustralia

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