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Writing a Renderer

  • Bruce Sutherland
Chapter

Abstract

One of the key tasks carried out by a game engine is to feed geometry data to the graphics processing unit (GPU). A GPU is a highly specialized piece of hardware which operates on streams of data in parallel. This parallelization of processing is what makes GPUs essential in modern real-time graphics applications and is the reason why they were dubbed hardware accelerators.

Keywords

Graphic Processing Unit Assembly Language Game Engine Basic Fragment Renderable Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Bruce Sutherland 2013

Authors and Affiliations

  • Bruce Sutherland
    • 1
  1. 1.VICAustralia

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