Abstract
One of the key tasks carried out by a game engine is to feed geometry data to the graphics processing unit (GPU). A GPU is a highly specialized piece of hardware which operates on streams of data in parallel. This parallelization of processing is what makes GPUs essential in modern real-time graphics applications and is the reason why they were dubbed hardware accelerators.
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Bruce Sutherland
About this chapter
Cite this chapter
Sutherland, B. (2013). Writing a Renderer. In: Beginning Android C++ Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5831-5_5
Download citation
DOI: https://doi.org/10.1007/978-1-4302-5831-5_5
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5830-8
Online ISBN: 978-1-4302-5831-5
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books