With all the tools we’ve built in the book so far, you can actually start making real games. But what’s missing so far is what game developers call juice: flashy effects and animation that make the game world feel alive. This chapter is all about three important ways to add juice to your games:


Emitter Function Particle Stream State Player Particle Array Finish Image 
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© Rex van der Spuy 2015

Authors and Affiliations

  • Rex van der Spuy
    • 1
  1. 1.OntarioCanada

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