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Making Sprites and a Scene Graph

  • Rex van der Spuy

Abstract

The game designer’s fundamental building block is the sprite. A sprite is any image, shape, or text that you move, animate, or interact with on the screen. In this chapter you’ll learn how to make sprites from scratch, and then, in the chapters that follow, you’ll learn how to move them, make them interactive, add some collision detection, and use them to build a game.

Keywords

Image Object Collision Detection Pivot Point Scene Graph Stage Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Rex van der Spuy 2015

Authors and Affiliations

  • Rex van der Spuy
    • 1
  1. 1.OntarioCanada

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