Abstract
The game designer’s fundamental building block is the sprite. A sprite is any image, shape, or text that you move, animate, or interact with on the screen. In this chapter you’ll learn how to make sprites from scratch, and then, in the chapters that follow, you’ll learn how to move them, make them interactive, add some collision detection, and use them to build a game.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 Rex van der Spuy
About this chapter
Cite this chapter
van der Spuy, R. (2015). Making Sprites and a Scene Graph. In: Advanced Game Design with HTML5 and JavaScript. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5801-8_4
Download citation
DOI: https://doi.org/10.1007/978-1-4302-5801-8_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5800-1
Online ISBN: 978-1-4302-5801-8
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books