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Vectors for Movement and Collision Detection

  • Rex van der Spuy

Abstract

You may not know it, but there’s an unseen world of invisible forces at work in your games, called vectors. They’re what make your objects move and detect collisions, and they help you create simulations of real-world physical objects. Vectors are like the atoms and molecules of the game universe—everything depends on them, but they’re very hard to see with the naked eye.

Keywords

Motion Vector Collision Detection Distance Vector Gravity Vector Reactive Collision 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Rex van der Spuy 2015

Authors and Affiliations

  • Rex van der Spuy
    • 1
  1. 1.OntarioCanada

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