Abstract
If games, especially platform games, featured flat levels where the character simply ran from left to right unencumbered, they would not hold a player’s interest for very long.
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© 2013 J. F. DiMarzio
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DiMarzio, J.F. (2013). Moving a Character with Obstacles. In: Android Game Recipes. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5765-3_13
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DOI: https://doi.org/10.1007/978-1-4302-5765-3_13
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5764-6
Online ISBN: 978-1-4302-5765-3
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