Introducing Scripted Motion
Even newcomers to Flash are familiar with the concept of frame-based animation. With this technique, we create a graphical object of any sort on a specific frame. We can then make subtle changes to the graphics, either its shape or its position, by adding a new keyframe in each subsequent frame along the timeline — this is known as frame-by-frame animation. Alternatively, we can insert some blank frames after our initial content, move our object to a new location in a keyframe, and then tween the two objects into a single motion, producing a quick and easy animation of our object moving across the screen.
KeywordsAction Layer Depth Level Loop Counter Mouse Button Graphical Object
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