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Introducing Scripted Motion

  • Sham Bhangal
  • John Davey
  • Jen deHaan
  • Scott Mebberson
  • Tim Parker
  • Glen Rhodes

Abstract

Even newcomers to Flash are familiar with the concept of frame-based animation. With this technique, we create a graphical object of any sort on a specific frame. We can then make subtle changes to the graphics, either its shape or its position, by adding a new keyframe in each subsequent frame along the timeline — this is known as frame-by-frame animation. Alternatively, we can insert some blank frames after our initial content, move our object to a new location in a keyframe, and then tween the two objects into a single motion, producing a quick and easy animation of our object moving across the screen.

Keywords

Action Layer Depth Level Loop Counter Mouse Button Graphical Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Apress 2002

Authors and Affiliations

  • Sham Bhangal
  • John Davey
  • Jen deHaan
  • Scott Mebberson
  • Tim Parker
  • Glen Rhodes

There are no affiliations available

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