Abstract
In most action-oriented games, the notion of collision detection plays a primary role. Whether it’s detecting when Mario lands on a Koopa Troopa, or when Pac-Man gobbles a power pellet, or when Master Chief mêlées with a Covenant grunt, being able to detect when two objects come into contact is part and parcel of many types of games.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2013 Frank W. Zammetti
About this chapter
Cite this chapter
Zammetti, F.W. (2013). The Game, Part 4: Collision Events. In: Learn Corona SDK Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5069-2_8
Download citation
DOI: https://doi.org/10.1007/978-1-4302-5069-2_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5068-5
Online ISBN: 978-1-4302-5069-2
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books