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ES 2.0 Fundamentals

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Abstract

In the previous chapter you learned about the relationship between inputs for gameplay and transformations of OpenGL ES rendered graphics. I discussed the Tank Fence game and the functioning of GAME MENU application. Finally, we worked out methods to respond to events fired from button-views and sensors.

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Notes

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    http://en.wikipedia.org/wiki/EGL_(OpenGL)

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© 2013 Prateek Mehta

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Mehta, P. (2013). ES 2.0 Fundamentals. In: Learn OpenGL ES. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5054-8_3

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