Benefits of the New API

  • Prateek Mehta


In this chapter I introduce you to OpenGL ES 2.0, and account for its increasing popularity compared to older graphic rendering APIs for embedded devices. I describe OpenGL ES 2.0’s support from computer-graphics communities and leading embedded and mobile device vendors, which helps to ensure its increasing popularity. Finally, I show how easy it is to get started with ES 2.0 on Android devices, when we take our first step towards game development, by creating a blank OpenGL surface view.


Game Development Embed Device Android Application Virtual Device Game Developer 
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Copyright information

© Prateek Mehta 2013

Authors and Affiliations

  • Prateek Mehta
    • 1
  1. 1.New-DelhiIndia

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