Designing OOP Solutions: Modeling the Object Interaction

  • Dan Clark


The previous chapter focused on modeling the static (organizational) aspects of an OOP solution. It introduced and discussed the methodologies of the UML. It also looked at the purpose and structure of use case diagrams and class diagrams. This chapter continues the discussion of UML modeling techniques and focuses on modeling the dynamic (behavioral) aspects of an OOP solution. The focus in this chapter is on how the objects in the system must interact with each other and what activities must occur to implement the solution. This is an important aspect of the modeling processes. These models will serve as the basis for coding the various methods of the classes (identified in Chapter 2) that will make up the software application.


Transition Shape Class Diagram Sequence Diagram Activity Diagram Object Interaction 
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© Dan Clark 2013

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  • Dan Clark

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