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Game Environment

  • Sue Blackman
Chapter

Abstract

In this chapter, you will be putting the game project together in a ready-made environment. Besides finalizing several of the existing action objects’ functionality, you will also be adding a few little touches that will improve the game with very little effort. Additionally, once the assets have been imported, you will be introducing one major feature: a dynamic maze.

Keywords

Drop Point Soft Shadow Alpha Channel Scene View Start Function 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sue Blackman 2013

Authors and Affiliations

  • Sue Blackman
    • 1
  1. 1.CAU.S

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