Abstract
A mainstay of classic adventure games, as well as of many other genres, is dialogue between the player and other characters. NPCs, nonplayer characters, help to move the game forward, by dispensing clues, advice, snappy rejoinders, or witty observations. In the days of the text adventure, the player was able to construct sentences at will and try them out in various situations. In today’s graphic games, the most common type of conversation limits the player’s choices, by presenting only a handful of topics at a time. Both methods are based on the concept of a dialogue tree.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Sue Blackman
About this chapter
Cite this chapter
Blackman, S. (2013). Dialogue Trees. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_15
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4900-9_15
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4899-6
Online ISBN: 978-1-4302-4900-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)