Abstract
In shooter-type games where the cursor is hidden during game play, when the user has to access and interact with menus or other option information, it’s usually handled by stopping game play and loading in an entirely different level for that express purpose. This bypasses the need to suspend navigation, reinstate the cursor, and a number of other issues, many of which you have already solved in previous chapters.
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© 2013 Sue Blackman
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Blackman, S. (2013). Inventory Logic. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_13
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DOI: https://doi.org/10.1007/978-1-4302-4900-9_13
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4899-6
Online ISBN: 978-1-4302-4900-9
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