Introduction to Game Development

  • Sue Blackman


In the first edition of this book, the classic point-and-click adventure genre provided not only a forgiving environment in which to create a game, but it also allowed readers to explore tips, tricks, and techniques often ignored in other beginning Unity game books. This edition updates the classic adventure game to its modernized counterpart, the contemporary adventure game. A 3D world, physics, real-time special effects, and 3D characters enhance the player’s experience as he goes through the world acquiring objects of questionable use and solving puzzles, both physical and logic-based.


Frame Rate Game Play Graphic Card Game Engine Character Animation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sue Blackman 2013

Authors and Affiliations

  • Sue Blackman
    • 1
  1. 1.CAU.S

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