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Let’s Bowl! Advanced Physics

  • Philip Chu
Chapter

Abstract

At this point, we have the glimmerings of a bowling game, or at least a scene in the Unity Editor where the player can roll the ball around on the floor. But the game won't look like a bowling game until it at least has bowling pins. That will be remedied in this chapter and involve more Unity physics, including collisions between Rigidbodies (among the ball and pins) and compound colliders (to accommodate the shape of a bowling pin). On top of that, we'll add collision-based sounds effects so the game will sound like a bowling game, too.

Keywords

Project View Game Controller Scene View Bowling Ball Bowling Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Philip Chu 2013

Authors and Affiliations

  • Philip Chu
    • 1
  1. 1.CaliforniaUSA

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