Let’s Roll! Physics and Controls

  • Philip Chu


At last, we're ready to begin the main Unity project for this book, a bowling game in the style of HyperBowl, an arcade/attraction game I worked on over ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.


Torque Flare Prefix Editing 

Copyright information

© Philip Chu 2013

Authors and Affiliations

  • Philip Chu
    • 1
  1. 1.CaliforniaUSA

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