Let’s Roll! Physics and Controls

  • Philip Chu


At last, we're ready to begin the main Unity project for this book, a bowling game in the style of HyperBowl, an arcade/attraction game I worked on over ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.


Collision Detection Wood Floor Mouse Movement Project View Scene View 
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Copyright information

© Philip Chu 2013

Authors and Affiliations

  • Philip Chu
    • 1
  1. 1.CaliforniaUSA

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