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Making It Move: Scripting the Cube

  • Philip Chu
Chapter

Abstract

Now that you know how to construct a static 3D scene by placing GameObjects, it's time to make the scene dynamic, and more interesting, by adding movement to GameObjects while the game is played. After all, a 3D graphics scene is nice, but an animated 3D graphics scene is even better!

Keywords

Project View Transform Component Update Function Script Editor Start Function 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Philip Chu 2013

Authors and Affiliations

  • Philip Chu
    • 1
  1. 1.CaliforniaUSA

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