3D Shooters for Quake II

  • Vladimir Silva


This chapter builds upon the previous one to deliver the next great PC engine: Quake II. What makes this chapter unique is that, thanks to the wonderful reusability of Java and the power of the C language, you will be able to do the following:
  • Reuse the thin Java wrappers to the Quake engine from Chapter 6 with no changes whatsoever.

  • Keep 99% of the native engine intact with the help of NanoGL.

  • Make tiny changes to the C code in the remaining 1% of the native engine in order to make it Android-friendly.


Tiny Change Video Mode ASCII Code Fatal Error Java Method 


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Copyright information

© Vladimir Silva 2012

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  • Vladimir Silva

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