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Efficient Graphics and Portability with OpenGL ES 2.0

  • Vladimir Silva

Abstract

In this chapter, you will tackle two critical subjects in today’s mobile graphics development: portability or multiplatform support and the new features of Open GL ES 2.0.

Keywords

Game Engine Void Main Public Void Efficient Graphic Configuration Chooser 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Vladimir Silva 2012

Authors and Affiliations

  • Vladimir Silva

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