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Welcome to the World of the Little Green Robot

  • Vladimir Silva

Abstract

This chapter kicks things off by explaining how to set up your environment to compile hybrid (C/Java) games (including the engines described in the later chapters of the book). It also explains how to set up the latest versions of the integrated development environment (IDE), which is Eclipse in this case, and the Android software development kit (SDK), plus the native development kit (NDK). These tools are required to build powerful games for Android. They let you combine the elegant object-oriented features of Java with the raw power of C for maximum performance. The chapter ends by showing how to import the workspace for the game engines included in the source code of this book (which can be obtained at www.apress.com). Let’s get started.

Keywords

Source Code Real Device Game Engine Integrate Development Environment Hybrid Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Vladimir Silva 2012

Authors and Affiliations

  • Vladimir Silva

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