Abstract
This chapter examines the various ways that data are made available to your programs. The concepts presented in this chapter are important because inadvertent access to a program’s data is a frequent source of program bugs. As a general rule, you want to restrict the access to a piece of data as much as possible. That way, inadvertent changes to the data are less likely, resulting in programs that have fewer bugs.
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© 2012 Jack Purdum
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Purdum, J. (2012). Storage Classes and Scope. In: Beginning C for Arduino. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4777-7_7
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DOI: https://doi.org/10.1007/978-1-4302-4777-7_7
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4776-0
Online ISBN: 978-1-4302-4777-7
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