Creating a Stand-Alone 3-D Game
The arcade shooter we created in Chapter 6 is an example of a two-dimensional game. Sprites, labels, and even the scenes in a standard enchant.js game exist on a flat plane, as seen by the existence of only an x and y axis within the game. Although we can stack entities on top of each other, this is simply to manipulate visibility. There is no “depth” that can be controlled.