Game Objects and Animation

  • Rex van der Spuy


All the games we’ve made so far in this book have been turn-based. That means the player makes a move and then waits for the computer to make its move. Board games, card games, strategy games, and many simulations are turn-based. Starting with this chapter, and continuing in Chapters 7 and 8 , you’re going to learn all the skills you need to make fast-paced action games.


Main Program Game Graphic Game Object Correct Frame Animation Frame 
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© Rex van der Spuy 2012

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  • Rex van der Spuy

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