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Game Objects and Animation

  • Rex van der Spuy

Abstract

All the games we’ve made so far in this book have been turn-based. That means the player makes a move and then waits for the computer to make its move. Board games, card games, strategy games, and many simulations are turn-based. Starting with this chapter, and continuing in Chapters 7 and 8 , you’re going to learn all the skills you need to make fast-paced action games.

Keywords

Main Program Game Graphic Game Object Correct Frame Animation Frame 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Rex van der Spuy 2012

Authors and Affiliations

  • Rex van der Spuy

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