Touch and the Mouse

  • Rex van der Spuy


Most of the games you’ll make will be created and tested on a computer with a mouse and keyboard. But your finished games will almost certainly be played on touch-based interfaces, like tablets and mobile devices. In this chapter you’ll learn how to create game user interfaces that use both a mouse and touch interface to control the action.


Application Programming Interface Mouse Button Constructor Function Touch Point Rocket Move 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Rex van der Spuy 2012

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  • Rex van der Spuy

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