Abstract
In Chapter 2, we developed the basic framework for our game, Froot Wars, and in Chapter 3, we looked at how to simulate a game world in Box2D. Now it is time to put together all the pieces to complete our game.
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© 2012 Aditya Ravi Shankar
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Shankar, A.R. (2012). Integrating The Physics Engine. In: Pro HTML5 Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4711-1_4
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DOI: https://doi.org/10.1007/978-1-4302-4711-1_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4710-4
Online ISBN: 978-1-4302-4711-1
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