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Multiplayer Gameplay

  • Aditya Ravi Shankar

Abstract

In the previous chapter, we saw how the WebSocket API could be used with a Node.js server to implement a simple client—server networking architecture. We used this to build a simple game lobby, so two players can now join a game room on a server and start a multiplayer game against each other.

Keywords

Trigger Event Network Latency Event Handler Command Message Chat Message 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Aditya Ravi Shankar 2012

Authors and Affiliations

  • Aditya Ravi Shankar

There are no affiliations available

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