It’s time to put together all you’ve learned about OpenGL ES into a game. As discussed in Chapter 3 , there are several very popular genres from which to choose when developing a game in the mobile space. For our next game, we decided to stick to the casual genre. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.
KeywordsSound Effect Main Menu Game World Game Mechanic Public Class
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