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Super Jumper: A 2D OpenGL ES Game

  • Mario Zechner
  • Robert Green

Abstract

It’s time to put together all you’ve learned about OpenGL ES into a game. As discussed in Chapter 3 , there are several very popular genres from which to choose when developing a game in the mobile space. For our next game, we decided to stick to the casual genre. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.

Keywords

Sound Effect Main Menu Game World Game Mechanic Public Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Mario Zechner and Robert Green 2012

Authors and Affiliations

  • Mario Zechner
  • Robert Green

There are no affiliations available

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