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Drawing with Quartz and OpenGL

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Abstract

Every application we’ve built so far has been constructed from views and controls that are part of the UIKit framework. You can do a lot with the UIKit stock components, and a great many applications can be constructed using only these objects. Some applications, however, can’t be fully realized without going beyond what the UIKit stock components offer.

Keywords

  • Color Model
  • Segmented Control
  • Random Color
  • Graphic Context
  • Core Graphic

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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  • DOI: 10.1007/978-1-4302-4513-1_16
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© 2013 David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson

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Mark, D., Nutting, J., LaMarche, J., Olsson, F. (2013). Drawing with Quartz and OpenGL. In: Beginning iOS6 Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4513-1_16

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