This chapter builds directly upon what you learned in Chapters 2 and 3, expanding your knowledge of variables, scope, conditionals, loops and functions. However, this is really just a warm-up to what comes next: animation and interactivity, where you’ll learn to create across time. Processing is a wonderful language and environment in which to explore programmatic animation, greatly reducing many of the under-the-hood complexities. Finally, you’ll expand your artist’s toolkit and learn about creating interactive curves in Processing, which offers exciting possibilities for generating complex, organic forms.
KeywordsControl Point Curve Space Initial Vertex Quadratic Curve Desert Island
Unable to display preview. Download preview PDF.