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Processing pp 107-147 | Cite as

Creating Across Time and Curved Space

  • Ira Greenberg
  • Dianna Xu
  • Deepak Kumar

Abstract

This chapter builds directly upon what you learned in Chapters 2 and 3, expanding your knowledge of variables, scope, conditionals, loops and functions. However, this is really just a warm-up to what comes next: animation and interactivity, where you’ll learn to create across time. Processing is a wonderful language and environment in which to explore programmatic animation, greatly reducing many of the under-the-hood complexities. Finally, you’ll expand your artist’s toolkit and learn about creating interactive curves in Processing, which offers exciting possibilities for generating complex, organic forms.

Keywords

Control Point Curve Space Initial Vertex Quadratic Curve Desert Island 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Ira Greenberg, Dianna Xu, Deepak Kumar 2013

Authors and Affiliations

  • Ira Greenberg
  • Dianna Xu
  • Deepak Kumar

There are no affiliations available

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