Create Your Characters: Game Engine, Image Actors, and Behaviors
In this chapter and the next, we will be creating classes for characters that will be used in the complete game presented in this book. But first, we need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.
KeywordsGame Engine Protocol Behavior Game Area Application Blender
Unable to display preview. Download preview PDF.