Quickly Build an Input-Driven Game
All games are driven by user input, but depending on how the game behaves between user actions, a game may be one of two types. One type is the action game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we refer to them as input-driven games.
KeywordsUser Input Game State Preceding Chapter Core Graphic User Touch
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