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Scrolling with Joy

  • Steffen Itterheim
  • Andreas Löw

Abstract

Continuing with the beginnings of the game from Chapter 6, you’ll now turn it into something resembling an actual shoot-’em-up game. The very first thing will be to make the player’s ship controllable. Accelerometer controls don’t make sense in this case; a virtual joypad would be much more appropriate. But instead of reinventing the wheel, you’ll use a cool source code package called SneakyInput to add a virtual joypad to this cocos2d game.

Keywords

Background Image Init Method Speed Factor Screen Width Game Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Steffen Itterheim and Andreas Löw 2012

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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