Getting Started

  • Steffen Itterheim
  • Andreas Löw

Abstract

I’ll get you up to speed on developing cocos2d games as quickly as possible. By the end of this chapter, you’ll be able to create new cocos2d projects based on the supplied Xcode project templates. I’ll also introduce you to the important bits of knowledge you need to keep in mind during game development.

Keywords

Retina 

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Copyright information

© Steffen Itterheim and Andreas Löw 2012

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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