Advertisement

Out of the Ordinary

  • Steffen Itterheim
  • Andreas Löw

Abstract

This final chapter contains no source code. I’m not even going to talk much about the cocos2d engine. Instead, I’d like to focus on where you can look after finishing this book, if you want to ask questions and learn more. Without a doubt, the number one place to go after reading this book is www.learn-cocos2d.com. Every other week I publish an in-depth article about example code, guidance, references, the state of affairs, and the occasional opinion piece. You’ll also find links to the Cocos2D Podcast and my LearnCocosTV channel.

Keywords

Source Code Game Development Public Relation Game Developer Social Networking Platform 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Steffen Itterheim and Andreas Löw 2012

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

Personalised recommendations