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Isometric Tilemaps

  • Steffen Itterheim
  • Andreas Löw

Abstract

With isometric tilemaps you can get the best of both worlds—using two-dimensional graphics to achieve a three-dimensional look. This is why isometric tilemap games are so widely popular. Isometric tilemap games started to get a strong foothold in the late 1990s but slowly disappeared with the increasing 3D rendering performance of desktop computers and consoles. They’ve reemerged with force in recent years in mobile games and web games, where 3D rendering is very costly or unavailable. Examples range from classic computer role-playing games like Ultima VII and Diablo to current Facebook-hype Farmville and many of its official and unofficial companion games.

Keywords

Ground Layer Tile Size Playable Area Diamond Shape Game Character 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Steffen Itterheim and Andreas Löw 2012

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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