Abstract
Like most things in our daily life, we need stuff do to stuff. To be able to make new things, we need other things. Dealing with wearable projects is no exception, and you will need tools to be able to craft your projects. I like to believe that wearable prototyping with microcontrollers follows the same principle as any other craft. If you have a prior interest in sewing and fashion construction, you probably know that understanding the tools and materials is important, and the deeper your knowledge, the better your construction will be.
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© 2012 Tony Olsson
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Olsson, T. (2012). Hardware. In: Arduino Wearables. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4360-1_3
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DOI: https://doi.org/10.1007/978-1-4302-4360-1_3
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4359-5
Online ISBN: 978-1-4302-4360-1
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