Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II



In the previous chapter you learned how to build the basics for an Angry Birds-like game. But you still have a lot to learn. You need a target to aim at and blocks to protect the target. It’s also an opportunity to introduce tables, which perform some very advance optimization. Last but not least, you will build a very cool menu system.


Yellow Green 4IMER Behavior Advance Optimization Game Attribute Change Game 
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© David Guerineau 2012

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