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Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II

  • David Guerineau

Abstract

In the previous chapter you learned how to build the basics for an Angry Birds-like game. But you still have a lot to learn. You need a target to aim at and blocks to protect the target. It’s also an opportunity to introduce tables, which perform some very advance optimization. Last but not least, you will build a very cool menu system.

Keywords

Yellow Green 4IMER Behavior Advance Optimization Game Attribute Change Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Guerineau 2012

Authors and Affiliations

  • David Guerineau

There are no affiliations available

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