Abstract
This chapter will cover the first part of the creation of Break a Wall, a remake of the famous Breakout. Before you jump into the design of the game, I would like to cover a little bit of the game’s history.
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© 2012 David Guerineau
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Guerineau, D. (2012). Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause. In: Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4357-1_4
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DOI: https://doi.org/10.1007/978-1-4302-4357-1_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4356-4
Online ISBN: 978-1-4302-4357-1
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